Simul Updates Roll 01 · Release notes

What changed.
And why.

The small decisions behind Simul: a camera and darkroom for iPhone and Android that gives the photograph enough room to become itself.

iOS 1.7 · September 2026

A camera that frames with you.

  • A redesigned camera with zoom, aspect ratios (4:3, 1:1, 16:9 and 3:2) and framing guides.
  • RGB Curves drawn right over the photo, with a quick point reset.
  • Move between photos in the Darkroom and return to the same place in your gallery.
  • More frame options for Polaroid-style Share Cards, and your notes are kept.
  • Smoother before/after comparison and gestures.
Android 1.6 · September 2026

Load a roll, then shoot.

  • A refreshed film-loading flow: choose 24 or 36 exposures, then pick a film stock.
  • Tap to focus and drag to adjust exposure.
  • Step to the previous or next photo in the Darkroom, and the gallery keeps your place.
Android 1.4 · 31 August 2026

Simul arrives on Android.

  • Simul Studio launched on Google Play with film-inspired looks in the camera and a guide to each film.
  • The darkroom editor, a first-run walkthrough, and live-camera and editing refinements.
iOS 1.6 · August 2026

Export the whole roll.

  • Batch export: select several photos and export them together, with progress and a cancel option.
  • Glow, a new diffusion adjustment for soft highlights.
  • Pinch to zoom, double-tap and pan in the Darkroom.
iOS 1.5 · August 2026

Print it, share it.

  • Share Cards: a Polaroid-style card with an optional handwritten note, ready to share or save.
  • Print Lab finishes: Riso Poster, Newsprint, Xerox, Screen Print, Cream Paper and Ink Bleed.
  • Infrared-inspired looks: IR Mono, IR False Colour, IR Rose and IR Classic in three strengths.
iOS 1.4 · 8 August 2026

A gallery that keeps up.

  • Finish a roll now, or choose Later and develop it when you're ready.
  • Group the gallery by date taken, by roll or by film, with frame counts on each roll.
  • Open your current roll from a Lock Screen widget.
  • Edits, including textures, save reliably when you leave the editor.
Current-build iOS Simulator capture of the Simul editor with a film preset selected
Current-build Simulator capture · editor + presets
1.1 · More control, less waiting

A calmer way to work.

Simul 1.1 made the first idea feel more usable: clearer edit sections, a more responsive preview path, lens-aware capture, and a safer boundary around cloud sync.

Read the 1.1 note
Current-build iOS Simulator capture of Simul texture families and opacity controls
Current-build Simulator capture · textures + opacity
1.2 · A more physical edit

Give the image a surface.

Simul 1.2 brought texture, physical frame gates, a crop-coordinate correction, a clearer darkroom rhythm, and more direct language around settings and support.

Read the 1.2 note